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Abhorsens house 2

Fan art by Bryce Homick

The Abhorsen's House is located on a small island on the River Ratterlin[1]. According to the Disreputable Dog, the river was split to create the island, and a tent was pitched by the first Abhorsen. The Wallmakers then built walls around the island, and, where the tent was, there is now a fig tree. It is served by sendings, and apparently, every Abhorsen creates a new one, as with time they go senile. The Abhorsen's House is protected by many magical and physical defenses, unseen to the common eye, with the great rushing waters of the Ratterlin flowing by it creates a barrier to the dead. Mogget also gives us more information about the House's protection: when Sabriel enters the House in the first novel she reaches out to Death by accident, Mogget stops her, telling her it would have broken many magical wards and spells put in place that stop Death from accessing the House. Also, in the book Abhorsen , the narrator explains how there are spells that keep the Sun shining on the House, and unseen forces that keep fog summoned by Free Magic away from the House. The embodiment of the seventh bright shiner, Astarael, inhabits the well. 

Aborson house

Layout of Abhorsen's House

Layout[]

There are three floors in Abhorsen's House proper, not including the tower which makes six. The cellar also spirals down to many levels.

Cellar[]

There are many floors beneath Abhorsen's House, including one which contains a block of ice used to summon a flood from the Clayr's Glacier and one cavern that juts out directly into the waterfall, where bound Free Magic creatures are kept. Both require an Abhorsen bloodline to access.

It is likely that many floors below this area is where Kerrigor, in the form of a black cat, sleeps.

Ground Floor[]

On the ground floor, there is a large garden outside, containing the well leading down to Astarael, and a Paperwing platform. Inside, there is the hall (with its Charter magic stained-glass window), the lower parlour (which is at the base of the tower), a store, a buttery, a kitchen, and stairs leading up and down.

Greathall1

The Great Hall, complete with ever-changing stained glass window, by Rengin Tumer.

Second floor[]

On the second floor, there are six small bedrooms, an armoury, and a workshop. There is also the upper parlour with stairs to the next level.

Study in Abhorsens House

Third floor[]

This is the highest proper floor, above is just the tower. There is the Abhorsen's bedroom, a music room, and stairs to the tower and roof gardens.

Fourth floor[]

Here there is just the study, and outside are the roof gardens. A ladder leads to the top floor.

Fifth floor[]

This is the top of the tower. The observatory is here, which has clear walls (not made of glass) allowing good vision.

At the western end of the hall on the ground floor is a floor-to-ceiling stained-glass window. The window is a creation more of Charter Magic than iron and coloured glass. It usually depicts the building of the Wall, though sometimes it will show other scenes from history.

Access[]

There are only five known ways to enter or leave Abhorsen's House. These are via the stepping-stone bridges, via Astarael's well, by boat, by Paperwing, or through and over the waterfall (the last requiring the assistance of dangerous Free Magic creatures).

A detailed map of the grounds and inner rooms of the Abhorsen's house, drawn in a plain style, with text labeling each of the rooms and notable features.

Layout of the Abhorsen's house and the surrounding grounds.

To reach the House via the Long Cliffs you must walk up hundreds of switch-backing wide, low steps, carved with intricate patterns, which ends at the cliff face. There, Mosrael must be used to reveal the door, although it will only appear when the sound from the bell has faded. This door is guarded by a sending presumably created by a former Abhorsen, although it will only try to prevent things from passing it; if they manage this, it will not pursue them. From inside this door, Charter marks light the way along an upwards sloping tunnel, including marks for fleetness. At the end of this tunnel is another door, also guarded by a sending, and on the side of Abhorsen's House is a sending in the shape of a delicate silver portcullis and iron padlock. Here, the path reaches the River Ratterlin, steps leading down to a series of stepping stones across to the island Abhorsen's House is on; this is Abhorsen's Bridge. It is likely that a more solid bridge would reduce the effect that being on an island has in terms of defending against the Dead.

Abhorsens house

Abhorsen's house (side view) by Bryce Homick

References[]


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